

Tempest #1: Captured by Adventure 1st-4th level We have two out already, and they're COMPLETELY FREE: We're working with artists experienced with VTTs to deliver adventures with gorgeous maps and token art.

#Fantasy grounds 2 review full
All of our adventures come with a full compliment of VTT assets, but also an online, digital, dynamic "module map" filled with all the content you'd expect in a traditional adventure book or PDF.
#Fantasy grounds 2 review series
We're building the entire campaign setting and series of adventure modules from the ground up to be run online, in our VTT. We're also working on our own "Licensed Material" for our MapTool fork, set in our original campaign setting, The Mirror Realms of the Tempest. If you want to throw together a fight with a fachen on a forest encounter map, it's as simple as two drag-drops. We synchronize character data from Google Drive, or Herolab, and turn your sheets into tokens that are ready-to-use with the framework. We provide a macro framework for the PFRPG that reduces the most common rolls (attacks, saves, skills) to a single, graphical button click. Everything can be dragged right from the website into the VTT itself. The goal is to help reduce the complexity and initial "learning curve" when using MapTool. I work on SyncRPG, which is a fork of MapTool with a bunch of webservices supporting the creation and sharing of assets such as N/PC, maps, token art, and macros. I am going to continue researching them on my own, but do any of you have opinions?ĮDIT: I will try to keep this table up to date with comments for future searching reference.
#Fantasy grounds 2 review free
I have only used the free version of Roll20 from this group, but I am concerned that on occasion I will not have internet access. Relatively complicated, but strong user base may already have frameworkĪsset/Character transfer between campaignsīuilt in hangout functionality, but can't be used offlineįree version available, subscription for cool stuff Keep in mind some of these items in the table are subjective it's just a summary of opinions and info I've found either here in the comments or on other sites. I would like to get some opinions on the tools before I sink any money into them.

I am getting ready to start a series of campaigns/one-shots which will be played offline, but on a virtual tabletop, and using a variety of systems (D&D 5e, Pathfinder, and FFG's SWRPG for example). I know this subject comes up occasionally, but from searching r/rpg it appears it hasn't been discussed for almost a year. Extensive library modules are also included with the commercial rulesets available for purchase, such as Savage Worlds, Call of Cthulhu, Castles & Crusades and Rolemaster Classic.įantasy Grounds uses a light-weight approach to maps that gets you playing as quickly as possible, while still allowing for some great map features such as fog of war (masking), areas of effect, distance and movement paths.Hey everyone. These library modules provide details on new abilities, spells, monsters, weapons and armor and more. Fantasy Grounds simplifies this with free, built-in library modules for the PFRPG and 3.5E rulesets. RPGs often require players and GMs to look up a lot of info during the game. Dice rolling is an integral part of any RPG experience. Take a look at the video to see how easy it is for users and try out the demo to see for yourself. The dice rolling is a feature that has set Fantasy Grounds apart from the competition since the very beginning of virtual tabletops and is still one of the most loved features for our system. It replicates what you would traditionally do around a physical table, such as rolling dice, managing character sheets, keeping campaign notes, sharing handouts and images, and moving tokens or figures around on a map. Fantasy Grounds is a virtual tabletop to help facilitate play of tabletop-style role-playing games online with a GM (game master) and one or more players.
